A month ago I have put together a
survey focusing on the current trends in the mobile gaming industry (click
here to see the questions). Thanks to everyone who took the time to complete it, I now have a fair number
of opinions to consider.
Because of the fact that most of the questions
weren’t compulsory, the numbers in the graphs below sometimes don’t add up to
the total number of participants. Let’s see the results!
Demographics
The survey was completed by 71 people, mostly from Romania and Hungary. There were also a few participants from the United States and other countries as well. The gender ratio is 73% male and 27% female, most of them are between the ages 21 and 24.
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Country |
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Gender |
|
Age |
Technology
78 percent of the participants use a version of Android on their
smartphone (25% Ice Cream Sandwich tied with 25% Jelly Bean), while 4% had iOS.
The survey wasn’t intended for geeks only: 11 people didn’t know the type or
the version of their phones’ operating system and 9 said that they don’t have a
smartphone.
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Phone OS |
|
Tablet OS |
|
Windows 8 |
Most of the people (more precisely 45, that’s 64%) don’t have a tablet and 62% of them don’t even plan to buy one in the future. Out of the 25 people who use tablet computers, 18 have Android devices while 3 possess iPads. Surprisingly there were 3 people with Windows 8 tablets and someone with an unidentified OS. There was also a question about the Windows 8 App Store, out of the 25 people who are using Windows 8 on a regular basis 11 (that’s 44 percent) download apps frequently from the App Store (strangely not all of the Windows 8 tablet users do that).
Gaming habits
Many participants didn’t consider
themselves gamers (21%, that’s 10 girls and 5 guys) while most of the people (41%) spend less than an hour on gaming in a regular day. The most popular
gaming platform was the PC (54 people) followed by Android (47 responders) and the various game consoles (13 participants). Here it was possible to select multiple answers.
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Daily gaming hours |
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Gaming platforms |
32% of the responders have tried
Steve and Celeste and only 21% have seen
Nightfall Lands, that’s surprising because on Google Play the second title is seven times more popular than the first one.
The financial part
In-app purchases don't seem to be a good idea either. Besides the fact that only 15% of the people use them, a considerable 34% is annoyed even by the option to do so. The combined spending for three months (on both in-app purchases and paid apps) was under $5 for 32% of the participants while the majority (59%) didn't spend a dime on mobile games. Nevertheless, the ideal price-range for a good game was hard to establish: 38% would prefer a price between $1 and $3 while 30% votes for free apps with ingame ads. In the end it was good to see that 83% of the responders would spend $0.99 on a game they really like.
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In-app purchases |
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Money for games |
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Price of a good game |
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Willing to pay $0.99 |
Here I'd like to point out that the vast majority of the participants where from Eastern Europe. A survey conducted in the Western countries would probably show different results.
Social media
My main goals with this survey were to find out what kind of mobile games are currently popular, what genres are missing from the platform, what is the viability of Windows 8 apps and what would be an ideal publishing strategy or price point for these games.
Thanks again to everyone who completed the questionnaire, I think there are some very interesting and useful results, especially about the public attitude towards the apps' pricing and ingame advertisement.
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